[1]
Falcao, T. and Marques, D. 2019. Paying to win, part 2: serialization, power creep, and late capitalism in Hearthstone. Comunicação Mídia e Consumo. 16, 47 (Dec. 2019), 530–554. DOI:https://doi.org/10.18568/cmc.v16i47.1894.