Crossing the boundaries of the magic circle: immersion, attention and video games
DOI:
https://doi.org/10.18568/cmc.v13i36.1075Keywords:
Magic circle, Immersion, Attention, VideogamesAbstract
This paper proposes a discussion about the concept of magic circle, which in the last years has been thoroughly debated within the context of games in general and video games in particular. Through a dialogue with authors of the game studies’ field, such as Johan Huizinga and Katie Salen and Eric Zimmerman, as well as authors of cognitive psychology that discuss the issue of attention, we argue that the magic circle, instead of separating fiction and reality – as advocated by several authors – works as a cognitive structure of mediation, whose existence occurs in differentiated and gradual forms, according to immersive and attentional processes that work between player and technological device, in this case the video game.Downloads
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