Paying to win, part 2: serialization, power creep, and late capitalism in Hearthstone
DOI:
https://doi.org/10.18568/cmc.v16i47.1894Keywords:
Card Games, E-Sports, Jogo, Midiatização, Capitalismo Tardio.Abstract
This paper discusses power creep in the digital game card Hearthstone (Blizzard, 2012), questioning it from the perspectives of mediatization, serialization and late capitalism. The goal is to politicize the issue by pointing to the overlapping of contemporary cultural industry with game’s epistemological and ontological perspectives. We undertake the effort to review some theories of mediatization, observing the particularities of serialization in games. To achieve the main goal, we set out for an exploratory empirical analysis of professional players discourse on YouTube, revealing traces that help us locate the agency of late capitalism and serialization in Hearthstone’s power creep. Finally, we reinforce the need to scrutinize the contemporary entertainment industry, as well as the need to (re) think understandings about digital games and their cultures.
Downloads
References
AARSETH, E. A Hollow World. World of Warcraft as Spatial Practice. In: H. G. CORNELIUSSEN, H. G.; RETTBERG, J. W. (Eds.). Digital Culture, Play, and Identity. A World of Warcraft Reader. Cambridge: The MIT Press, 2009.
BARAD, K. Meeting the Universe Halfway. Durham: Duke University Press, 2007.
BASTOS, M. T. Medium, media, mediação e midiatização: a perspectiva germânica. In: MATTOS, M.; JANOTTI, J.; JACKS, N. (Org.) Mediação & Midiatização. Salvador: EDUFBA, 2012. p. 53–77.
BATESON, G. A Theory of Play and Fantasy. In: BATESON, G (Ed.). Steps to an Ecology of Mind. New York: Ballantine Books, 1972.
BRAGA, J. L. Interaction as a context of Communication. Matrizes, São Paulo, v. 6, n. 1–2, p. 25, 11 dez. 2012.
COULDRY, N. Theorising Media as Practice. Social Semiotics, Londres, v. 14, n. 2, p. 115–132, ago. 2004.
COULDRY, N.; HEPP, A. The mediated construction of reality. Cambridge, UK: Polity Press, 2016.
GIDDINGS, S.; HARVEY, A. Introduction to Special Issue Ludic Economies: Ludic Economics 101. Games and Culture, Ahead of Print, 11 fev. 2018.
HEARTHSTONE. Designer Insights with Ben Brode: The Dark Side of Releasing New Content. Youtube, 2015. (6m53s). Disponível em: <https://youtu.be/EGc6hAr8r6c>.
HEPP, A. The communicative figurations of mediatized worlds: Mediatization research in times of the ‘mediation of everything’. European Journal of Communication, v. 28, n. 6, p. 615–629, dez. 2013.
HJARVARD, S. Mediatization: conceptualizing cultural and social change. Matrizes, São Paulo, v. 8, n. 1, p. 21, 24 jun. 2014.
KRIPPARRIAN. [Hearthstone] Ben Brode & Kripp On Bad Cards. Youtube, 2015a. (30m46s). Disponível em: <https://youtu.be/f1ioY1KO79A>.
KRIPPARRIAN. [Hearthstone] How I’d Improve HS. Youtube, 2015b. (21m12s). Disponível em: <https://youtu.be/Cs3H5NYQKVo>.
KRIPPARRIAN. [Hearthstone] Power Creep & Buffing Bad Cards. Youtube, 2015c. (14m22s). Disponível em: <https://youtu.be/Ov4P8rSIPjw>.
JAMESON, F. Postmodernism, or, The Cultural Logic of Late Capitalism. Londres: Verso, 1991.
JUUL, J. Half-Real. Cambridge, Massachusetts: MIT Press, 2005.
LATOUR, B. Reagregando o social. Salvador: EDUFBA, 2012.
MACEDO, T.; VIEIRA, M. D. C. Dinâmicas de consumo de bens virtuais: práticas e valores no universo de League of Legends. E-Compós, v. 21, n. 1, 26 abr. 2018.
______. Muito além dos pixels: experiências de consumo e cultura material em League of Legends. Comunicação Mídia e Consumo, São Paulo, v. 14, n. 41, p. 146, 15 dez. 2017.
NOXIOUS. POWER CREEPIN’ MY HEARTHSTONE. Youtube, 2015. (17m30s). Disponível em: <https://www.dropbox.com/s/51lltc1klqysawy/powercreep8.mp4?dl=0>.
NOXIOUS. Thoughts on Power Creep in Hearthstone. Youtube, 2014. (26m08s). Disponível em: <https://www.dropbox.com/s/h0xs8x1dogt536k/powercreep6.mp4?dl=0>.
TURTIAINEN, R.; FRIMAN, U.; RUOTSALAINEN, M. “Not Only for a Celebration of Competitive Overwatch but Also for National Pride”: Sportificating the Overwatch World Cup 2016. Games and Culture, Ahead of Print, 27 ago. 2018.
VERÓN, E. Mediatization theory: a semio-anthropological perspective and some of its consequences. Matrizes, São Paulo, v. 8, n. 1, p. 13, 24 jun. 2014.
Downloads
Published
How to Cite
Issue
Section
License
Authors retain the copyright and grant the journal the right to first publication, with the work simultaneously licensed under the Creative Commons Attribution License that allows the work sharing with acknowledgment of authorship and initial publication in this magazine.